Edge magazine is reporting that Microsoft has a controversial new 
business model in mind for the next Xbox console – a 'digital first' 
system with no room for pre-owned games
The next Xbox console may require a permanent online connection and could rule out the pre-owned games market, Edge magazine has reported.
 Staff on the veteran games publication claim to have spoken to 
developers who have projects underway for both the next Xbox and for 
PlayStation 4. According to these anonymous sources, the forthcoming 
Xbox 360 successor will require users to sign into their online account 
whenever they play, restricting purchased games to this single identity.
 
"Microsoft
 has asked itself what kind of consumer is going to buy its next Xbox 
and surmised that it's the kind of consumer with a decent internet 
connection," says Edge online editor, Neil Long. "Like the App Store and
 Steam, the next Xbox will be download-first, one account, one purchase,
 one storefront system. It will offer far greater flexibility on 
pricing, but games players are used to thinking in terms of £40-£50 
games in boxes. Microsoft could have a difficult time explaining that 
games will now be tethered to one account."
Clearly, the move 
toward a digital distribution service, where gamers can opt between 
different payment models, including subscription services, is the 
future. The retail games market is falling, with consumers becoming less
 and less inclined to spend £50 on a game release, especially when they 
can get smartphone titles for £1 – or even for free. We're already 
seeing console titles toying with 'in-app purchase' models where gamers 
are charged for pieces of equipment or extra content. Released this 
week, the sci-fi shooter Dead Space 3 allows players to complete micro 
transactions to buy new weapons. However, according to Eurogamer, fans 
have already discovered a glitch that allows them to bypass the payment system.
Both
 Microsoft and Sony have been studying subscription services from other 
media sectors such as Spotify, iTunes and Netflix. Sony has developed 
its PlayStation Plus subscription service which offers free and 
discounted games in return for monthly payments. And last summer, 
Microsoft ran a trial in its own US stores, offering an Xbox 360 console
 to consumers at just $99 – if they took up a two-year subscription to 
the Xbox Live Gold service.
The plan will meet with considerable 
resistance from gamers and retailers however. Previous attempts to 
restrict games via aggressive DRM strategies have generated both 
controversy and technical difficulties, with major publisher Ubisoft 
abandoning its own compulsory 'always online' system last September. The
 pre-owned games market also represents a major source of revenue for 
embattled chains such as Game and HMV, which receive very small margins 
on the sale of new titles but get 100% of the revenue from second-hand 
sales.  
Official Xbox Magazine editor, Jon Hicks has written an editorial
 refuting Edge's claims and pointing out the problems of an "always on" 
system, including the fact that in many territories, broadband access is
 far from universal. 
"It is true that publishers and consoles 
platform manufacturers, which derive revenue from license charges per 
disc, are looking for ways to derive more value from pre-owned games 
sales," says Piers Harding-Rolls, a senior analyst at IHS Screen Digest.
 "However, we do not expect Microsoft to pursue this with a blanket DRM 
strategy on physical discs to enable only one owner per disc on its next
 generation device."
Harding-Rolls, like Hicks, suggests that its 
more likely Microsoft will end up adopting a system like EA's Online 
Pass, which requires online activation for multiplayer components – so 
you'll be able to buy games second-hand, but will need to pay to play 
against other people on the web. "The online activation of games is 
contentious," says Harding-Rolls. "20% to 30% of all Xbox 360s have 
never been connected to the internet and internet services vary in 
availability and quality from country to country. While a vast majority 
of early next generation Xbox adopters are likely to be connected, we do
 not believe the concept of compulsory online activation of games will 
resonate strongly with consumers in general."
Edge also reports 
that it has had confirmation of the next Xbox console's tech specs: "an 
AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 
8GB of DDR3 RAM." The article also suggests that PlayStation 4 will have
 technological advantages as well as a preferable development 
environment:
Though the architectures of the next-gen Xbox and PlayStation both resemble that of PCs, several development sources have told us that Sony's solution is preferable when it comes to leveraging power. Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft's next console is more oppressive than Sony's equivalent, giving the PlayStation-badged unit another advantage.
Sony is likely to announce 
its forthcoming PlayStation 4 console at a major press event in New York
 on 20 February. After falling behind in this console generation, 
delaying the release of PS3 due to manufacturing difficulties, the 
company is looking to win back its dominance of the home console sector.
 Certainly, Nintendo looks to have fallen behind with its Wii U, which 
has failed to generate as much demand as the original Wii. 
With 
the PR war now on, Microsoft is yet to reveal anything about its 
console, or any DRM plans – the company is expected to make its own 
announcements at the E3 exhibition in June. What it won't want is months
 of speculation about a radical and potentially unpopular game buying 
system.
"Microsoft must be confident that its next Xbox tech is 
lean and user-friendly," says Long. "It's a bold move, certainly [...] 
Microsoft could have a difficult time explaining that games will now be 
tethered to one account. We also understand that PS4 won't have such 
restrictions. It looks like an easy PR win for Sony ... unless the 
strength of the reaction online forces Microsoft to reconsider."
    






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