Showing posts with label Electronic Arts. Show all posts
Showing posts with label Electronic Arts. Show all posts

Thursday, February 7, 2013

Dead Space cheat undermines in-game micro-transactions


Exploits in the bestselling video game Dead Space 3 are allowing users to obtain in-game items for free.
The "cheats" could prove costly to the title's publisher, Electronic Arts (EA), which has introduced a system that charges users cash for extra equipment in the sequel.
The move has proved controversial with some, since the title already costs about £40.
EA has the ability to issue an update to remove the workarounds.
However, a spokesman said the firm had no comment on the issue.
Dead Space 3 is an action-horror third-person shooter set on a frozen planet.
Part of its challenge is locating scarce in-game resources needed to create ammunition and medical packs in order to tackle the title's monsters.
In previous games in the franchise, the user needed to find credits in order to buy upgrades. However, the new game introduces real-money micro-transactions as a way of allowing players to add equipment faster than would otherwise be possible.
Ethical dilemma
The bugs were first reported by the news site Game Front, which subsequently posted a video online showing how they worked.


One involves the player's character walking into a specific building, picking up an item, walking out - and then returning to find a new item has appeared. This can be repeated an unlimited number of times.
The other requires the user to go to a different destination, to pick up an item and then to select save and quit before returning to the game.
Within hours of the discoveries, news of the exploits spread to other gaming sites and social media networks.
Several users commented that they did not believe using the cheats was unethical because Dead Space 3 had already been priced as a "premium title".
Bolt-on costs
The rise of micro-transactions in video games can be traced to Asia, where they were introduced as part of efforts to combat piracy.
Rather than charge users to buy software, publishers opted for a "freemium" model, in which the basic product was given away but premium add-on services or features involved payment.
It has since become a common feature in the wider smartphone market.
Console titles have long offered the ability to buy additional downloadable content (DLC) such as extra levels, characters or clothes. However, it is relatively rare for them to charge money for items intrinsic to a character's progress through core content.
Dead Space's developer, Visceral, has stressed players do not need to buy items in Dead Space 3 in order to finish it - but gamers have been concerned about what the innovation signalled.
"People are wondering why do you have to pay more in order to get a weapon that is in the main game anyway," said Keza MacDonald, games editor of the IGN news site.
"The way EA is presenting it is that if you want the weapons earlier then you can buy them. But it's a slippery slope because if most games start adopting this as a tactic you're effectively devaluing the money gamers have had to lay out in the first place."
Legal questions
Cheats have long been a feature of video games.
Magazines such as Zap Attack used to publish pages of tricks in the 1980s to help gamers boost ammunition or health points. Websites offering walkthroughs and other cheat sheets now continue that tradition.
However, one solicitor told the BBC that the practice became "legally grey" once micro-transactions were involved.
"If you go into a baker's to buy a bun and they give you the wrong change and you walk away knowing you have been given more change than you handed over in the first place, that's theft," Sara Ludlam, an intellectual property expert at Lupton, Fawcett, Lee & Priestley told the BBC.


"So, arguably if you go into this game knowing you are supposed to be paying for these weapons and you notice a glitch allows you to accumulate them without paying, that's theft as well.
"But it is arguable because it's a new area."
There is no suggestion that EA would pursue such a case.
Game Front has also made clear that it believed the "farming" of resources within Dead Space 3 should not be equated with in-game purchases.
"Game Front is committed to providing its audience with walkthroughs, easter eggs and cheats for popular video games," said its managing editor Mark Burnham.
"This video was an example of Game Front providing that service, and did not present an ethical dilemma.
"The strategy described in our video merely allows players to efficiently gather resources freely available in the game; the only way to instantly gain resources in the game is to purchase them through the micro-transactions feature."


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Thursday, January 31, 2013

EA boss denies video games encourage violent attacks


The boss of Electronic Arts (EA) has denied there is any link between video game content and "actual violence

John Riccitiello spoke out on the subject during a conference call with bank analysts following his firm's latest earnings forecast.
But he acknowledged that his industry did face a "perception issue".
The topic has become the focus of political debate in the US following shootings in a Connecticut school and a Colorado cinema.
After the incidents, the National Rifle Association (NRA) - which itself had been accused of culpability - said the video game industry sowed "violence against its own people".
Republican congresswoman Diane Franklin subsequently proposed a sales tax on violent titles, saying the money should be used to "finance mental health programs and law enforcement measures to prevent mass shootings".
Former Green Party presidential candidate Ralph Nader went further, accusing games publishers of being "electronic child molesters" and demanded regulation.
Research studies
Vice President Joseph Biden was recently tasked with heading an inquiry into the causes of gun violence and specifically looked at the issue of computer games.
He concluded: "There is no hard data as to whether or not these excessively violent video games in fact cause people to engage in behaviour that is antisocial, including using guns."

However, during an online video interview, he also referred to a 2008 research paper published by the American Academy of Pediatrics.
It said that a study of US and Japanese youth had suggested playing violent video games was "a significant risk factor for later physically aggressive behaviour".
The research team behind the report also published a follow-up paper in 2010, in the American Psychological Association's journal, saying there should be "public education" so parents and schools could address the issue.
But the vice president said the studies had not made "the next connection" - that game playing actually led to violent acts - and concluded that more research was needed.
Wrestling with critics
As well as being EA's chief executive, Mr Riccitiello also chairs the US's Entertainment Software Rating Board - which decides what age guidance and warnings should go on games packaging - and the Entertainment Software Association (ESA) lobby body.
He said his industry had been "stunned and horrified" by the recent shootings but denied it had had a role in these or other attacks.
"There's been an enormous amount of research done in the entertainment field about looking for linkages between entertainment content and actual violence, and they haven't found any," he said.
"Hundreds of millions of dollars of the research has been done [and] has been unable to find a linkage because there isn't one.
"Now, having said all that, and with all, if you will, humility about the world we live in, we understand that while there may not be an actual problem, given all the finger pointing going on in the press, there appears to be the perception of a problem, and we do have to wrestle with that."
He added that other members of the ESA were also ready to "step up" to tackle the issue.
His comments follow other calls for the video games industry to do more to engage in the debate.

The PC-games-focused site Rock Paper Shotgun recently published an editorial suggesting those involved in the industry had tried to avoid discussing the issue in order to avoid fuelling the cause of critics with "knee-jerking agendas". But it added it was "irresponsible" not to try to convince the NRA and others that they were wrong.
"There is no-one who needs to know about the effects of video game violence more than gamers themselves," the site's co-editor John Walker told the BBC.
"So far all studies have shown that games do not cause a person to become violent, but that doesn't mean we should become blase about it or dismiss it out of hand.
"Gamers and producers need to frequently talk about the subject and be seen to openly discuss both the positive and negative effects gaming may have."



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