Thursday, January 31, 2013

Is Sony Announcing the PlayStation 4 on February 20?


Something big is afoot in the world of the Sony PlayStation. In a post on the PlayStation blog entitled “See the Future,” Sony has embedded this video, which teases a “PlayStation Meeting” on February 20.
Industry journalists received an email today touting a 6 p.m. EST event in New York on that date. ABC News Tech will be there at that time, but until then speculation runs rampant. With Nintendo’s introduction of the Wii U last fall and leaked documents pointing to the next Xbox sometime on the horizon, gamers have speculated that this year’s E3 (Electronic Entertainment Expo) might finally see Playstation 4 or Xbox 720 hardware. Playstation is not ready to reveal its hand yet.
Game culture blog Kotaku spotted this post by Sony President Shuhei Yoshida, adding another tease to the mix:

Sony’s suggested hashtag for the event, #PlayStation2013, went into immediate use in the gaming community, with over 3,000 tweets utilizing the tag in just two hours, according to a Topsy.com report.
The February 20 announcement could be the start of the next great console war.

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What the New York Times hack tells us about the layer cake of hacking


The infiltration of the American newspaper by hackers reckoned to be working for the Chinese government is a demonstration of the layered model of hacking: from noisy to silent, amateur to professional.

The hack of the New York Times, almost certainly by Chinese hackers working for the military and/or Chinese government, provides a number of important lessons about the modern world of hacking.
They are: antivirus won't help if you are being targeted by top-level hackers: the New York Times was using Symantec's offering; but out of 45 pieces of custom malware, Symantec's software identified just one.
And: universities and other academic locations are prime stepping stones for hackers looking to get into bigger, better protected systems: the Chinese hackers used systems at the universities of North Carolina, Arizona, Wisconsin and Nex Mexico, as well as a number of smaller companies.
(By the way, "hackers" here is used as "people who break into systems without the owners' permission". The older use, of "someone who plays around with what computers can do", has long since been subsumed into the newer one.)
The full story of the attack - in its four-month full detail - is hair-raising reading.
But the reality is that while everyone might have heard of Anonymous, the hackers you really need to worry about are the ones you haven't heard of.
In fact it's very easy to understand the world of hacking. It splits into three layers, each almost hermetically sealed off from the other, and each almost indifferent to the other.
The three levels, in increasing order of ability and decreasing order of visibility, is:
• the amateurs. The prime example of these is Anonymous, the loose collective of hackers who are roughly organised around a few ideas - that anyone can be a member, that anyone can speak for them, and that if enough of you (even if not most or all) can agree on a target, then they'll go after it. Some of them aren't particularly great hackers; to quote Judge Peter Testar, who was in charge of the trial of three British members of Anonymous recently, "The defendants were actually rather arrogant," Testar said. "They thought they were far too clever to be caught and used various methods to try to cloak and preserve their anonymity. It seems to me that the police were a little bit more clever than the conspirators."
Sometimes it's hard to know whether the claims are correct: in September 2012 some Anonymous members claimed to have hacked an FBI agent's laptop and stolen a million user details stored on it. Instead, they'd been taken from a web publisher, BlueToad.
Some Anonymous members are, howeer, pretty accomplished; "Sabu" - real name Hector Monsegur - certainly showed aptitude, and led the LulzSec crew during what we might call the Summer of Lulz in 2011. They were able to cover their tracks and carry out various incursions against small and large sites, and it may have only been Monsegur's complicity (he had been caught by the FBI, and was in effect a double agent) that led to their early arrest.
But the point about Anonymous, and pretty much any amateur, is that they're doing it to get noticed, for whatever reason. Even though Gary McKinnon wasn't trying to deface sites, he was looking for "hidden" evidence about UFOs - and you can be that if he'd found it, he would have made it public.
Next up are
• the commercial hackers. These are the people who steal and trade credit card details, write (or tweak) the software that infects machines to create spambots, do browser hijacks, and so on. They're very much focussed on the commercial side; making money is the name of the game. To them, Anonymous are those annoying kids who go around bringing too much attention onto the weaknesses of computers. There's a definite tension between the commercial hackers and Anonymous; although they're both aware of each other, Anonymous can't take down the commercial hackers - it's risky to take on people who might resort to real violence.
Commercial hacking is a gigantic business; the estimates vary, but in terms of the cost to companies, they're always in the billions. The trading of stolen data is common on hidden web forums; you have to know someone to get to them.
But the commercial hackers aren't necessarily the most capable. That prize goes to the next group, who are barely ever glimpsed - except at times like this:
• government and military hackers. These are the people working for the National Security Agency (NSA) or MI6 or Israel's Mossad or whichever country's secret service you'd like to focus on. These are the people who write software such as Stuxnet, which is so stealthy that it was deployed in 2008 but wasn't detected until 2010, having wreaked havoc on Iran's uranium processing systems. As a strategy, you have to say it was brilliant: a bomb attack on the facility would have caused a gigantic political row, and might not have succeeded (because the facility is deep underground). But as long as its computers are connected, the right piece of malware can get in.
These are the people behind attacks like that on the New York Times, for while there might be some angry keyboard warriors in China about the fact that the NYT sometimes isn't totally supportive of the Party line, the fact that the attacks began ahead of the publication of the first story, and continued for four months using zero-day hacks (which is why Symantec's AV couldn't detect them) tells you that these were not angry amateurs. Instead they were professional - to the extent, the investigators at Mandiant said, that they would start at 8am Beijing time, and work normal hours, with the occasional burst going through to midnight in Beijing - equivalent to 11am in New York. In effect, the Chinese hackers were starting at 7pm New York time, and rooting through the systems as fewer and fewer people were in the office. For a hacker, that's ideal.
Government also have access to those sorts of zero-day exploits - and the best reason to deploy them: they're trying to attack well-defended cyber-targets. There's actually a thriving market in zero-day exploits, with a number of companies selling them to the highest bidder.
In fact Charlie Miller - an ex-NSA staffer who has demonstrated remarkable and previously-unseen hacks at a number of conferences - says that he once sold a zero-day exploit to the US government. As he put it to the Washington Times: "Do I do the thing that's good for the most people and not going to get me money at all, or do I sell it to the U.S. government and make $50,000?"
For the government hackers, anonymity - the real sort, rather than the mask-wearing, visible Anonymous sort - is an essential currency. They have to remain invisible both in their daily life, and their online life. Miller was pretty much unknown before he emerged from the NSA; in a revealing interview a couple of years ago, he explained that "I've liked tinkering around with computers since I was a kid, but got a degree in Mathematics. After that, it was five years of on-the-job training at the NSA."
His training and work is being repeated around the world by hundreds - perhaps thousands - of full-time professional hackers. Yet we don't know their names; they don't have an organisation, don't parade, don't seek any attention at all. Though the people in the other two layers know that these elite hackers must exist, they'll hardly ever come across a trace of them. Quite what state-sponsored hackers think of the amateurs or the commercial hackers isn't clear; not enough of them have ever been interviewed to make that clear. But the difference between them and the amateurs is like that between any professional and an amateur; the gap is vast.
The doesn't ease the challenge for the New York Times (nor, indeed, the Wall Street Journal, which says that it too was attacked to find out about its China coverage). Knowing that you might be the target of top-level hackers is only helpful if you know what to watch for. The New York Times was able to ask AT&T to monitor its networks for "suspicious behaviour", but that's not available to everyone - and some networks might not show it up.
Is there an answer? Unfortunately, no. All you can say is that the more visible the hacker, the less - generally - you have to worry about. Being hacked by Anonymous and having company data (usually usernames and hashed passwords) sprayed around the web is uncomfortable, but it won't usually destroy your business. The risk from state hackers is far greater - because they can effectively be standing over your shoulder (or under your keyboard), watching everything without you having the least idea it's happening.

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Satellite broadband hits 20Mbps


A new top-speed for satellite broadband offers significant improvements for rural areas, and claims to be the fastest in Europe

 

Although most UK properties are able to connect to fixed line broadband delivered over telephone or fibre-optic cables, satellite broadband provides a lifeline for many areas where it is uneconomic to lay cables. The services use a dish similar to that for satellite television, but have previously been limited to lower speeds and charged high prices.
New packages from Eutelsat, branded ‘Tooway’, aim to offer the 3.3million UK properties that can’t get broadband above 2Mbps download speeds of up to 20 Mbps and upload speeds of up to 6 Mbps. It is delivered by KA-SAT, Europe’s most powerful satellite. The first 20,000 customers will also be able to sign up to an unlimited data package.
Prices range from £20 to £50 per month, placing the satellite service at the upper end of conventional broadband, but making it cheaper than many previous options.
Jean-François Fenech, General Manager of Eutelsat's broadband business unit, claimed the packages “are another huge step forward in making universal high speed broadband an immediate reality for Europe”.
Packages from £40 also offer a bonus unlimited overnight consumption option, allowing downloads between 11pm to 7am which could be particularly useful for large files or films.

 

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EA boss denies video games encourage violent attacks


The boss of Electronic Arts (EA) has denied there is any link between video game content and "actual violence

John Riccitiello spoke out on the subject during a conference call with bank analysts following his firm's latest earnings forecast.
But he acknowledged that his industry did face a "perception issue".
The topic has become the focus of political debate in the US following shootings in a Connecticut school and a Colorado cinema.
After the incidents, the National Rifle Association (NRA) - which itself had been accused of culpability - said the video game industry sowed "violence against its own people".
Republican congresswoman Diane Franklin subsequently proposed a sales tax on violent titles, saying the money should be used to "finance mental health programs and law enforcement measures to prevent mass shootings".
Former Green Party presidential candidate Ralph Nader went further, accusing games publishers of being "electronic child molesters" and demanded regulation.
Research studies
Vice President Joseph Biden was recently tasked with heading an inquiry into the causes of gun violence and specifically looked at the issue of computer games.
He concluded: "There is no hard data as to whether or not these excessively violent video games in fact cause people to engage in behaviour that is antisocial, including using guns."

However, during an online video interview, he also referred to a 2008 research paper published by the American Academy of Pediatrics.
It said that a study of US and Japanese youth had suggested playing violent video games was "a significant risk factor for later physically aggressive behaviour".
The research team behind the report also published a follow-up paper in 2010, in the American Psychological Association's journal, saying there should be "public education" so parents and schools could address the issue.
But the vice president said the studies had not made "the next connection" - that game playing actually led to violent acts - and concluded that more research was needed.
Wrestling with critics
As well as being EA's chief executive, Mr Riccitiello also chairs the US's Entertainment Software Rating Board - which decides what age guidance and warnings should go on games packaging - and the Entertainment Software Association (ESA) lobby body.
He said his industry had been "stunned and horrified" by the recent shootings but denied it had had a role in these or other attacks.
"There's been an enormous amount of research done in the entertainment field about looking for linkages between entertainment content and actual violence, and they haven't found any," he said.
"Hundreds of millions of dollars of the research has been done [and] has been unable to find a linkage because there isn't one.
"Now, having said all that, and with all, if you will, humility about the world we live in, we understand that while there may not be an actual problem, given all the finger pointing going on in the press, there appears to be the perception of a problem, and we do have to wrestle with that."
He added that other members of the ESA were also ready to "step up" to tackle the issue.
His comments follow other calls for the video games industry to do more to engage in the debate.

The PC-games-focused site Rock Paper Shotgun recently published an editorial suggesting those involved in the industry had tried to avoid discussing the issue in order to avoid fuelling the cause of critics with "knee-jerking agendas". But it added it was "irresponsible" not to try to convince the NRA and others that they were wrong.
"There is no-one who needs to know about the effects of video game violence more than gamers themselves," the site's co-editor John Walker told the BBC.
"So far all studies have shown that games do not cause a person to become violent, but that doesn't mean we should become blase about it or dismiss it out of hand.
"Gamers and producers need to frequently talk about the subject and be seen to openly discuss both the positive and negative effects gaming may have."



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5 tech tips for enjoying the Super Bowl


Last year's inaugural live stream of the Super Bowl got its fair share of criticism, but it did set a precedent for how technology can affect our enjoyment of the year's most-hyped sporting event.
This year, Sunday's big game is once again being streamed live online for those who can't camp out in front of their big-screen TVs. Between streaming options, mobile apps and social media chatter, there are plenty of options to take part in what's become a national pastime: eating unhealthy food, joking about the commercials and tuning in to what everyone hopes will be a great game.
Whether you'll be watching the San Francisco 49ers take on the Baltimore Ravens at the Superdome in New Orleans, hosting a viewing party or watching solo, here are five ways tech can help you kick off a better Super Bowl.
1. If you're watching online
Super Bowl XLVII itself begins at 6:30 p.m. ET and will be streamed on CBSSports.com and NFL.com to laptops, tablets and smartphones. On CBS's stream, fans can choose from four camera angles to get a better perspective on the action, follow along with a curated Twitter feed, and check out the commercials as they air on TV via an interactive gallery. Real-time statistics and game highlights will also be available.
Beyonce's lip-syncing at President Obama's inauguration last week has raised the stakes on her Super Bowl halftime performance. But so has the fact that it'll be the first one to be live-streamed online. (No pressure, Bey.) For the record, she says she'll be singing live this time.
2. If you need to make a beer/soda/chicken wing run
The best-case scenario is that you're well-stocked with snackage and drinks well before the pre-show starts at 6 p.m. and don't have to move an inch until the final whistle. But in case you must tear yourself away from your TV or laptop, there are some mobile apps that'll suffice in a pinch.
ESPN ScoreCenter will keep you up-to-date on each play and is available for Apple, Android and Windows devices. If you want to keep it team-specific, both teams in Sunday's game have free mobile apps equipped for the iPhone, Android and BlackBerry.
The 49ers Gameday Live app offers team news, real-time statistics and an integrated Twitter feed, while the Ravens roll out stats and news via their official app and mobile site, which hosts live scores.
If you're a Verizon Wireless subscriber with an iPhone, there's also NFL Mobile, which offers live video of the Super Bowl.
3. If you're on Twitter
As anyone knows if they've watched a live national TV event with their phone or tablet recently, the best commentary can happen on Twitter and Facebook. The official hashtag to follow is #CBSSuperBowl, although others are sure to pop up during the game.
Social-media monitoring company Sysomos has put together this handy infographic of game-related handles to start following. The list includes some obvious choices, like the Twitter feeds for both teams (that would be @Ravens and @49ers), but also those who follow football closely, like Sports Illustrated's Richard Deitsch, Bleacher Report's Ty Schalter and Matt Loede of NFL Gridiron Gab.
For the official word on the game, the New Orleans Super Bowl Committee has its own Twitter account. HLN's website recommends 49ers tight end Vernon Davis and quarterback Colin Kaepernick, along with Ravens wide receiver Torrey Smith and kicker Justin Tucker, as top picks for Super Bowl players who are active on Twitter and photo-sharing app Instagram.
Considering her upcoming Super Bowl commercial is already one of the game's most buzzed-about ad spots, we're going to throw in model Kate Upton as well.
4. If you're in New Orleans
If you're attending the game, you've clearly got your viewing problems solved. But there are still a few apps that can make your New Orleans stay more enjoyable.
HLNtv.com: Entrepreneur helps you experience N'awlins the right way
Thanks to the results of the Codemkrs Super Challenge, which pulled together developers and programmers for a weekend of Web app creation, there are four apps in particular that you might find useful.
The first-place winner was Eat Now! New Orleans, which helps steer you toward restaurants that aren't completely booked. NolaParks helps you locate outdoor activities, parks and playgrounds, while GigsGuru zeroes in on places to find live music. And if you have a great experience with a server, you can share it on HeartBucket, which not only highlights the act of kindness for all to see but also alerts that person's superior.
Verizon subscribers can check out the Super Bowl XLVII Guide app for the iPhone, which includes a breakdown of Big Easy restaurants and music venues in addition to official game events.
5. If you're watching alone
Watching the game by your lonesome doesn't have to be lonely. The TOK Football app for the iPad allows you to chat with up to four of your friends while watching the game. And the "social sports book" OnSports app for the iPhone help you connect with other fans.
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A new BlackBerry tablet? Don't bet on it

Even the BlackBerry CEO concedes it's a tough business, and doesn't sound confident about another tablet anytime soon. A BB10 update is coming to the PlayBook though.

Don't hold your breath for a sequel to the BlackBerry PlayBook tablet.
Speaking to the press yesterday during the BlackBerry 10 launch event, CEO Thorsten Heins wasn't particularly upbeat about tablets.
"The tablet business is rather difficult," he conceded. 

Indeed, the tablet market has seen a lot of entrants, but only a few winners. While Apple's iPad franchise continues to dominate, its market share is eroding to only a few players, including Google's Nexus 7, Amazon's Kindle Fire franchise, and a few of the Samsung Electronics tablets. But that doesn't leave a lot of room for a company like BlackBerry (formerly Research in Motion), which is struggling to claw its way back into the smartphone business.
"Personally, I think it's pretty futile at this point," said Jan Dawson, an analyst at Ovum. "Like Apple, (BlackBerry) really has to make its margin on the device, but it can't charge a premium like Apple."
Heins said as much when he said that he was only interested in pursuing areas that were profitable, indicating he doesn't see much money to be made in the tablet business right now.
BlackBerry, of course, had been burned pretty badly with its first tablet in April 2011. The PlayBook was a favorite project for then co-CEO Mike Lazaridis that ended up as a major embarrassment for the company when it launched. It was the first device to use the QNX operating system, which is what BlackBerry 10 is based upon, but lacked critical features such as BlackBerry Messenger and e-mail.
BlackBerry steadily updated the software for the PlayBook, filling in missing features, and heavily discounted the product, resulting in an increasing trickle of sales. The company shipped 255,000 PlayBooks in the fiscal third quarter, a paltry number by normal standards, but impressive given that the product is nearly two years old.
Heins said BlackBerry was working on a BlackBerry 10 update for the PlayBook, although he didn't specify when it would come out. 

He also opened the door to BlackBerry potentially building tablets to address specific industries, but from the looks of it, those plans are just that. He talked about the potential to sell additional services to that industry.
"We want to provide a value proposition that isn't just hardware, but software too," he said.
But it's unclear whether businesses would even want to use a BlackBerry tablet, especially with tablets running Windows 8 starting to come in to the market. Despite a large presence in the business world, the company doesn't have experience catering its products for individual industries, also known as verticals.
"(BlackBerry) has no real credibility as a vertical provider," Dawson said. "It's never done anything vertical specific before and most industries can see through superficial verticalization pretty easily."
Heins is taking a look at this area because the consumer market for tablets looks even more frightening to a company in BlackBerry's position. 

While Apple's core iPad continues to flourish under the $500 price point, few other tablets have seen that kind of success. The Kindle Fire made its mark with its lower price point, and the Nexus 7 likewise hit the $200 mark. The pressure from the lower-priced tablets forced Apple to offer the lower priced iPad Mini, which yields less profitability, something investors have knocked the company for.
In this environment, BlackBerry would be hard pressed to make a quality product that retails at such a low price and make money off it.
"So it's stuck between pricing at cost like Amazon and Google and effectively losing money, or charging a higher rate and therefore not selling many," Dawson said.
So if you're a hardcore BlackBerry fan looking for a tablet, the PlayBook may be your best -- and only -- bet. 








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Wednesday, January 30, 2013

Ticketmaster dumps 'hated' Captcha verification system


The world's largest ticket retailer online to stop requiring users to enter a word difficult to read in order to prove that they are human.

Captcha asks users to type in words to prove they are not robots trying to cheat the system - used on many sites.

But Ticketmaster is moved ditch it in favor of a simpler system.

This means that users will write phrases such as "freezing temperatures", rather than, for example, "tormentis harlory".

Captcha stands for Completely Automated Public Turing test to tell Computers and People Out, and was first developed at Carnegie Mellon University in 2000.

Sites like Ticketmaster Captcha is used to make sure that robots are not used to buy up tickets automatically.
'Most hated'

Because the robots are becoming more sophisticated, Captcha has been promoted in order to stay effective. But in the process, it is more difficult for people to understand.

"It is generally speaking one of the most hated pieces of user interaction on the web," said Aaron Young, from consultation Bunnyfoot user experience.
"The major problem is that it is not unusual for several attempts may be required.

"So when people see them again on different websites that they expect negative."

He told BBC News: "It's not going to turn off it instantly evolving into something easier.".

Moving away from Captcha would be good news for users with accessibility problems, Mr Young said.

"Captcha order to speak, meets certain point on the accessibility challenge, but it is still great."
'Satisfaction'

Ticketmaster now using software created by the New York start-Media Solutions, a similar service request from a well-known phrases, or simple multiple choice questions.

Solve system can be used for advertising media as well as verification and uses a combination of user digital tips to work out whether a real person or not.

Trials have shown positive signs on the new system, said Ticketmaster.

"We are starting to see uptick satisfy fans," Levin said Kip, executive vice president of Ticketmaster e-Commerce.

"We are happy with what we've seen from a security standpoint as well."

He said that the average time to resolve Captcha puzzle 14 seconds, while the new system is user an average of seven seconds to figure out.
 
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